BeeBots are a terrific learning integration system that introduces the use of robotics to the classroom. Furthermore it is a simpler way to understand the workings of a computer. Upon completion of the Level 3/4 strand of the Victorian Curriculum, students will be able to identify that there are multiple ways to communicate and design the same ideas. For example movement. BeeBots are robots that can have movements inputed into them and then mirror it back. The use of BeeBots in the classroom are excellent ways to showcase and highlight how movement in a computer app like "Daisy the Dinosaur" is being translated on screen, but in real life. The use of BeeBots also identifies the specifity of computer programming and how when inputting code to overcome an obstacle, it will take trial an error, before fully understanding the process of path, procedure, sequence, repeat, etc. When adventuring to Robots in class, teamwork and student assistance will be key to success. Your child may possible take time when coming to the problem solving aspect, as will many others, so to promote team work, we will enable the ability of team building exercises within the robot use, to better strengthen the class as a single unit.
This activity is a family fun activity that we call a "unplugged activity". We understand that not everyone will have a BeeBot handy at home and so what we would like you to do with your children to assist them even further in understanding the multiple ways that the same controls can be performed in different media outlets, is for you to create obstacles in a room (i.e living room) and then give your child "step" commands to then get them from one end of the room to the other.
After you have done this, we encourage you to swap positions and allow your child to give YOU the commands. This will highlight a gauge of understanding of the commands that are given to the computer, and how they translate that knowledge across a digital platform.